private void OnEnable() { if (Game_Spawns.GS == null) { Game_Spawns.GS = this; } }
private void Start() { if (Game_Spawns.GS = null) { Game_Spawns.GS = this; } else { if (Game_Spawns.GS != this) { Destroy(Game_Spawns.GS); Game_Spawns.GS = this; } } }