Exemplo n.º 1
0
 void Start()
 {
     // set id
     SetID((int)EntityID.GameManager);
     m_StateMachine = new StateMachine <GameManager>(this);
     m_StateMachine.SetCurrentState(GameStart.Instance());
     m_StateMachine.SetGlobalStateState(GameGlobal.Instance());
 }
        static void Main(string[] args)
        {
            int PlayersAmount = Int32.Parse(args[0]);

            int Process = GameStart.Instance().Run(PlayersAmount);

            if (Process == 1)
            {
                Console.Read();
            }
            else
            {
                Console.WriteLine("Goodbye!");

                Environment.Exit(Process);
            }
        }
Exemplo n.º 3
0
 void GameToLevel()
 {
     Target.GetFSM().ChangeState(GameStart.Instance());
 }