Exemplo n.º 1
0
 // Use this for initialization
 void Start()
 {
     target = GameObject.FindWithTag("Player").transform;
     myTransform = gameObject.transform;
     if (originalPosition == new Vector3(0, 0, 0)) {
         Debug.Log("Should set an original position!");
         originalPosition = myTransform.position;
     }
     alarmScript = GameObject.FindWithTag("Alarm").GetComponent<GameSettings>();
     string difficulty = alarmScript.getDifficulty();
     if (difficulty == "Easy") {
         fieldOfView *= 0.75f;
     }
     else if (difficulty == "Medium") {
         rangeOfView *= 1.25f;
         moveSpeed *= 2.0f;
     }
     else if (difficulty == "Hard") {
         fieldOfView *= 1.1f;
         rangeOfView *= 1.5f;
         moveSpeed *= 4.0f;
     }
     else
         Debug.Log("EnemyAI: Difficulty could not be found : " + difficulty);
     inCollider = new List<GameObject>();
     agent = GetComponent<NavMeshAgent> ();
     if (originalPosition == targetPosition || targetPosition == new Vector3(0, 0, 0))
         patrol = false;
     else {
         patrol = true;
         agent.SetDestination (targetPosition);
         agent.speed = moveSpeed/4;
     }
 }