Exemplo n.º 1
0
    static int Lua_ToString(IntPtr L)
    {
        GamePublic obj = LuaScriptMgr.GetNetObject <GamePublic>(L, 1);

        LuaScriptMgr.Push(L, obj.ToString());
        return(1);
    }
Exemplo n.º 2
0
    static int UnInitialize(IntPtr L)
    {
        LuaScriptMgr.CheckArgsCount(L, 1);
        GamePublic obj = LuaScriptMgr.GetNetObject <GamePublic>(L, 1);

        obj.UnInitialize();
        return(0);
    }
Exemplo n.º 3
0
    static int ToString(IntPtr L)
    {
        LuaScriptMgr.CheckArgsCount(L, 1);
        GamePublic obj = LuaScriptMgr.GetNetObject <GamePublic>(L, 1);
        string     o   = obj.ToString();

        LuaScriptMgr.Push(L, o);
        return(1);
    }
Exemplo n.º 4
0
    static int GetType(IntPtr L)
    {
        LuaScriptMgr.CheckArgsCount(L, 1);
        GamePublic obj = LuaScriptMgr.GetNetObject <GamePublic>(L, 1);
        Type       o   = obj.GetType();

        LuaScriptMgr.Push(L, o);
        return(1);
    }
Exemplo n.º 5
0
    static int Equals(IntPtr L)
    {
        LuaScriptMgr.CheckArgsCount(L, 2);
        GamePublic obj  = LuaScriptMgr.GetNetObject <GamePublic>(L, 1);
        object     arg0 = LuaScriptMgr.GetVarObject(L, 2);
        bool       o    = obj.Equals(arg0);

        LuaScriptMgr.Push(L, o);
        return(1);
    }
Exemplo n.º 6
0
    static int get_SceneCamera(IntPtr L)
    {
        object o = LuaScriptMgr.GetLuaObject(L, 1);

        if (o == null)
        {
            LuaDLL.luaL_error(L, "unknown member name SceneCamera");
        }

        GamePublic obj = (GamePublic)o;

        LuaScriptMgr.Push(L, obj.SceneCamera);
        return(1);
    }
Exemplo n.º 7
0
    static int get_GameStatesManager(IntPtr L)
    {
        object o = LuaScriptMgr.GetLuaObject(L, 1);

        if (o == null)
        {
            LuaDLL.luaL_error(L, "unknown member name GameStatesManager");
        }

        GamePublic obj = (GamePublic)o;

        LuaScriptMgr.PushObject(L, obj.GameStatesManager);
        return(1);
    }
Exemplo n.º 8
0
    static int set_CurrentKing(IntPtr L)
    {
        object o = LuaScriptMgr.GetLuaObject(L, 1);

        if (o == null)
        {
            LuaDLL.luaL_error(L, "unknown member name CurrentKing");
        }

        GamePublic obj = (GamePublic)o;

        obj.CurrentKing = (int)LuaScriptMgr.GetNumber(L, 3);
        return(0);
    }
Exemplo n.º 9
0
    static int get_CityPoint(IntPtr L)
    {
        object o = LuaScriptMgr.GetLuaObject(L, 1);

        if (o == null)
        {
            LuaDLL.luaL_error(L, "unknown member name CityPoint");
        }

        GamePublic obj = (GamePublic)o;

        LuaScriptMgr.PushObject(L, obj.CityPoint);
        return(1);
    }
Exemplo n.º 10
0
    static int get_CurrentKing(IntPtr L)
    {
        object o = LuaScriptMgr.GetLuaObject(L, 1);

        if (o == null)
        {
            LuaDLL.luaL_error(L, "unknown member name CurrentKing");
        }

        GamePublic obj = (GamePublic)o;

        LuaScriptMgr.Push(L, obj.CurrentKing);
        return(1);
    }
Exemplo n.º 11
0
    static int get_TogglePool(IntPtr L)
    {
        object o = LuaScriptMgr.GetLuaObject(L, 1);

        if (o == null)
        {
            LuaDLL.luaL_error(L, "unknown member name TogglePool");
        }

        GamePublic obj = (GamePublic)o;

        LuaScriptMgr.PushObject(L, obj.TogglePool);
        return(1);
    }
Exemplo n.º 12
0
    static int Create(IntPtr L)
    {
        int count = LuaDLL.lua_gettop(L);

        if (count == 0)
        {
            GamePublic obj = new GamePublic();
            LuaScriptMgr.PushObject(L, obj);
            return(1);
        }
        else
        {
            LuaDLL.luaL_error(L, "invalid arguments to method: GamePublic.New");
        }

        return(0);
    }
Exemplo n.º 13
0
    static int Initialize(IntPtr L)
    {
        int count = LuaDLL.lua_gettop(L);

        if (count == 1)
        {
            GamePublic obj = LuaScriptMgr.GetNetObject <GamePublic>(L, 1);
            obj.Initialize();
            return(0);
        }
        else if (count == 2)
        {
            GamePublic obj  = LuaScriptMgr.GetNetObject <GamePublic>(L, 1);
            object     arg0 = LuaScriptMgr.GetVarObject(L, 2);
            obj.Initialize(arg0);
            return(0);
        }
        else
        {
            LuaDLL.luaL_error(L, "invalid arguments to method: GamePublic.Initialize");
        }

        return(0);
    }