static int Lua_ToString(IntPtr L) { GamePublic obj = LuaScriptMgr.GetNetObject <GamePublic>(L, 1); LuaScriptMgr.Push(L, obj.ToString()); return(1); }
static int UnInitialize(IntPtr L) { LuaScriptMgr.CheckArgsCount(L, 1); GamePublic obj = LuaScriptMgr.GetNetObject <GamePublic>(L, 1); obj.UnInitialize(); return(0); }
static int ToString(IntPtr L) { LuaScriptMgr.CheckArgsCount(L, 1); GamePublic obj = LuaScriptMgr.GetNetObject <GamePublic>(L, 1); string o = obj.ToString(); LuaScriptMgr.Push(L, o); return(1); }
static int GetType(IntPtr L) { LuaScriptMgr.CheckArgsCount(L, 1); GamePublic obj = LuaScriptMgr.GetNetObject <GamePublic>(L, 1); Type o = obj.GetType(); LuaScriptMgr.Push(L, o); return(1); }
static int Equals(IntPtr L) { LuaScriptMgr.CheckArgsCount(L, 2); GamePublic obj = LuaScriptMgr.GetNetObject <GamePublic>(L, 1); object arg0 = LuaScriptMgr.GetVarObject(L, 2); bool o = obj.Equals(arg0); LuaScriptMgr.Push(L, o); return(1); }
static int get_SceneCamera(IntPtr L) { object o = LuaScriptMgr.GetLuaObject(L, 1); if (o == null) { LuaDLL.luaL_error(L, "unknown member name SceneCamera"); } GamePublic obj = (GamePublic)o; LuaScriptMgr.Push(L, obj.SceneCamera); return(1); }
static int get_GameStatesManager(IntPtr L) { object o = LuaScriptMgr.GetLuaObject(L, 1); if (o == null) { LuaDLL.luaL_error(L, "unknown member name GameStatesManager"); } GamePublic obj = (GamePublic)o; LuaScriptMgr.PushObject(L, obj.GameStatesManager); return(1); }
static int set_CurrentKing(IntPtr L) { object o = LuaScriptMgr.GetLuaObject(L, 1); if (o == null) { LuaDLL.luaL_error(L, "unknown member name CurrentKing"); } GamePublic obj = (GamePublic)o; obj.CurrentKing = (int)LuaScriptMgr.GetNumber(L, 3); return(0); }
static int get_CityPoint(IntPtr L) { object o = LuaScriptMgr.GetLuaObject(L, 1); if (o == null) { LuaDLL.luaL_error(L, "unknown member name CityPoint"); } GamePublic obj = (GamePublic)o; LuaScriptMgr.PushObject(L, obj.CityPoint); return(1); }
static int get_CurrentKing(IntPtr L) { object o = LuaScriptMgr.GetLuaObject(L, 1); if (o == null) { LuaDLL.luaL_error(L, "unknown member name CurrentKing"); } GamePublic obj = (GamePublic)o; LuaScriptMgr.Push(L, obj.CurrentKing); return(1); }
static int get_TogglePool(IntPtr L) { object o = LuaScriptMgr.GetLuaObject(L, 1); if (o == null) { LuaDLL.luaL_error(L, "unknown member name TogglePool"); } GamePublic obj = (GamePublic)o; LuaScriptMgr.PushObject(L, obj.TogglePool); return(1); }
static int Create(IntPtr L) { int count = LuaDLL.lua_gettop(L); if (count == 0) { GamePublic obj = new GamePublic(); LuaScriptMgr.PushObject(L, obj); return(1); } else { LuaDLL.luaL_error(L, "invalid arguments to method: GamePublic.New"); } return(0); }
static int Initialize(IntPtr L) { int count = LuaDLL.lua_gettop(L); if (count == 1) { GamePublic obj = LuaScriptMgr.GetNetObject <GamePublic>(L, 1); obj.Initialize(); return(0); } else if (count == 2) { GamePublic obj = LuaScriptMgr.GetNetObject <GamePublic>(L, 1); object arg0 = LuaScriptMgr.GetVarObject(L, 2); obj.Initialize(arg0); return(0); } else { LuaDLL.luaL_error(L, "invalid arguments to method: GamePublic.Initialize"); } return(0); }