Exemplo n.º 1
0
        /// <summary>
        /// Allows the game to run logic such as updating the world,
        /// checking for collisions, gathering input, and playing audio.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Update(GameTime gameTime)
        {
            if (Fade.ShowingFade)
            {
                Fade.Update(gameTime);
            }
            else
            {
                ////////////////////////////////////////////////
                //HANDLE INPUT
                ////////////////////////////////////////////////
                currentTouchCollection = TouchPanel.GetState();

                if (CurrentScreen == Screen.Gameplay)
                {
                    GamePlayScreen.HandleInput(previousTouchCollection, currentTouchCollection, gameTime);
                }

                previousTouchCollection = currentTouchCollection;

                ////////////////////////////////////////////////
                //UPDATES
                ////////////////////////////////////////////////
                if (CurrentScreen == Screen.Gameplay)
                {
                    currentBackground.Update(gameTime);
                    GamePlayScreen.Update(gameTime);
                }
            }

            base.Update(gameTime);
        }