/// <summary> /// Allows the game to run logic such as updating the world, /// checking for collisions, gathering input, and playing audio. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Update(GameTime gameTime) { if (Fade.ShowingFade) { Fade.Update(gameTime); } else { //////////////////////////////////////////////// //HANDLE INPUT //////////////////////////////////////////////// currentTouchCollection = TouchPanel.GetState(); if (CurrentScreen == Screen.Gameplay) { GamePlayScreen.HandleInput(previousTouchCollection, currentTouchCollection, gameTime); } previousTouchCollection = currentTouchCollection; //////////////////////////////////////////////// //UPDATES //////////////////////////////////////////////// if (CurrentScreen == Screen.Gameplay) { currentBackground.Update(gameTime); GamePlayScreen.Update(gameTime); } } base.Update(gameTime); }