// Start is called before the first frame update
    void Start()
    {
        clientStatus = GameNetworkServer.Instance.ClientStatus;

        if (clientStatus == GameNetworkServer.CLIENT_STATUS.NONE)
        {
            GameNetworkServer.Instance.ConnectToServer("10.14.0.81", 11020);
            if (GameNetworkServer.Instance.GetIsConnected() == true)
            {
                IsConnected = true;
                GameNetworkServer.Instance.RequestLogin(TestNameArr[Random.Range(0, 9)] + Random.Range(0, 9999), "1234");
            }
        }
    }
    // Update is called once per frame
    void Update()
    {
        clientStatus = GameNetworkServer.Instance.ClientStatus;
        if (IsConnected && clientStatus == GameNetworkServer.CLIENT_STATUS.LOGIN)
        {
            if (Time.time - WaitTime > 0.3f)
            {
                //  GameNetworkServer.Instance.RequestRoomEnter(++ReqRoomIdx + "");
                WaitTime = Time.time;
            }
        }

        if (IsConnected && clientStatus == GameNetworkServer.CLIENT_STATUS.ROOM)
        {
            // Spawner.isGameStart = true;
            enabled = false;
        }
    }