// Start is called before the first frame update void Start() { clientStatus = GameNetworkServer.Instance.ClientStatus; if (clientStatus == GameNetworkServer.CLIENT_STATUS.NONE) { GameNetworkServer.Instance.ConnectToServer("10.14.0.81", 11020); if (GameNetworkServer.Instance.GetIsConnected() == true) { IsConnected = true; GameNetworkServer.Instance.RequestLogin(TestNameArr[Random.Range(0, 9)] + Random.Range(0, 9999), "1234"); } } }
// Update is called once per frame void Update() { clientStatus = GameNetworkServer.Instance.ClientStatus; if (IsConnected && clientStatus == GameNetworkServer.CLIENT_STATUS.LOGIN) { if (Time.time - WaitTime > 0.3f) { // GameNetworkServer.Instance.RequestRoomEnter(++ReqRoomIdx + ""); WaitTime = Time.time; } } if (IsConnected && clientStatus == GameNetworkServer.CLIENT_STATUS.ROOM) { // Spawner.isGameStart = true; enabled = false; } }