Exemplo n.º 1
0
 private void Start()
 {
     gameManager = FindObjectOfType <GameNColorManager>();
     anim        = GetComponent <Animator>();
     coll        = GetComponent <Collider2D>();
     audioSrc    = GetComponent <AudioSource>();
     StartCoroutine("CoinLife");
 }
Exemplo n.º 2
0
 private void Start()
 {
     gameManager   = FindObjectOfType <GameNColorManager>();
     cam           = FindObjectOfType <Camera>();
     anim          = GetComponent <Animator>();
     sprite        = GetComponent <SpriteRenderer>();
     boundaryWidth = cam.ViewportToWorldPoint(Vector3.up).y;
 }
Exemplo n.º 3
0
 private void Start()
 {
     gameManager = FindObjectOfType <GameNColorManager>();
     //bullet = bulletObject.GetComponent<Bullet>();
     sprite      = GetComponent <SpriteRenderer>();
     audioSource = GetComponent <AudioSource>();
     anim        = GetComponent <Animator>();
     gameManager.AssignColorToObject(sprite, colorType);
 }
Exemplo n.º 4
0
 private void Start()
 {
     gameManager     = FindObjectOfType <GameNColorManager>();
     sprite          = GetComponentInChildren <SpriteRenderer>();
     trail           = GetComponentInChildren <TrailRenderer>();
     renderTransform = transform.GetChild(0).transform;
     gameManager.AssignColorToObject(sprite, colorType, trail);
     //AssignColorAndGradient();
 }
Exemplo n.º 5
0
 // Start is called before the first frame update
 void Start()
 {
     gameManager    = FindObjectOfType <GameNColorManager>();
     powerUpManager = FindObjectOfType <PowerUpManager>();
     cam            = FindObjectOfType <Camera>();
     sprite         = GetComponent <SpriteRenderer>();
     faceSprite     = transform.GetChild(0).GetComponent <SpriteRenderer>();
     coll           = GetComponent <PolygonCollider2D>();
     anim           = GetComponent <Animator>();
     audioSource    = GetComponent <AudioSource>();
     rb             = GetComponent <Rigidbody2D>();
     rb.AddForce(Vector3.Cross(transform.position.normalized, Vector3.forward) * initLinearSpeed);
     gameManager.AssignColorToObject(sprite, colorType);
 }
    public void InitMenu()
    {
        gameManager = FindObjectOfType <GameNColorManager>();
        player      = FindObjectOfType <PlayerMain>();
        SpawnCamera();
        for (int i = 0; i < menuCount; i++)
        {
            menus[i] = canvasMain.transform.GetChild(i).GetComponent <RectTransform>();
        }


        ADNText     = ADNHold.transform.GetChild(1).GetComponent <TMP_Text>();
        ADNHoldAnim = ADNHold.gameObject.GetComponent <Animator>();

        settingsSlider = menus[(int)MenuIndex.settings].GetChild(0).GetComponent <Slider>();
        settingsToggle = menus[(int)MenuIndex.settings].GetChild(3).GetComponent <Toggle>();
    }
Exemplo n.º 7
0
 private void Awake()
 {
     menuManager = FindObjectOfType <MenuManager>();
     gameManager = FindObjectOfType <GameNColorManager>();
 }