private void Start() { gameManager = FindObjectOfType <GameNColorManager>(); anim = GetComponent <Animator>(); coll = GetComponent <Collider2D>(); audioSrc = GetComponent <AudioSource>(); StartCoroutine("CoinLife"); }
private void Start() { gameManager = FindObjectOfType <GameNColorManager>(); cam = FindObjectOfType <Camera>(); anim = GetComponent <Animator>(); sprite = GetComponent <SpriteRenderer>(); boundaryWidth = cam.ViewportToWorldPoint(Vector3.up).y; }
private void Start() { gameManager = FindObjectOfType <GameNColorManager>(); //bullet = bulletObject.GetComponent<Bullet>(); sprite = GetComponent <SpriteRenderer>(); audioSource = GetComponent <AudioSource>(); anim = GetComponent <Animator>(); gameManager.AssignColorToObject(sprite, colorType); }
private void Start() { gameManager = FindObjectOfType <GameNColorManager>(); sprite = GetComponentInChildren <SpriteRenderer>(); trail = GetComponentInChildren <TrailRenderer>(); renderTransform = transform.GetChild(0).transform; gameManager.AssignColorToObject(sprite, colorType, trail); //AssignColorAndGradient(); }
// Start is called before the first frame update void Start() { gameManager = FindObjectOfType <GameNColorManager>(); powerUpManager = FindObjectOfType <PowerUpManager>(); cam = FindObjectOfType <Camera>(); sprite = GetComponent <SpriteRenderer>(); faceSprite = transform.GetChild(0).GetComponent <SpriteRenderer>(); coll = GetComponent <PolygonCollider2D>(); anim = GetComponent <Animator>(); audioSource = GetComponent <AudioSource>(); rb = GetComponent <Rigidbody2D>(); rb.AddForce(Vector3.Cross(transform.position.normalized, Vector3.forward) * initLinearSpeed); gameManager.AssignColorToObject(sprite, colorType); }
public void InitMenu() { gameManager = FindObjectOfType <GameNColorManager>(); player = FindObjectOfType <PlayerMain>(); SpawnCamera(); for (int i = 0; i < menuCount; i++) { menus[i] = canvasMain.transform.GetChild(i).GetComponent <RectTransform>(); } ADNText = ADNHold.transform.GetChild(1).GetComponent <TMP_Text>(); ADNHoldAnim = ADNHold.gameObject.GetComponent <Animator>(); settingsSlider = menus[(int)MenuIndex.settings].GetChild(0).GetComponent <Slider>(); settingsToggle = menus[(int)MenuIndex.settings].GetChild(3).GetComponent <Toggle>(); }
private void Awake() { menuManager = FindObjectOfType <MenuManager>(); gameManager = FindObjectOfType <GameNColorManager>(); }