public static int OnApplicationQuit(IntPtr l)
    {
        int result;

        try
        {
            GameLogic4TargetProject gameLogic4TargetProject = (GameLogic4TargetProject)LuaObject.checkSelf(l);
            gameLogic4TargetProject.OnApplicationQuit();
            LuaObject.pushValue(l, true);
            result = 1;
        }
        catch (Exception e)
        {
            result = LuaObject.error(l, e);
        }
        return(result);
    }
    public static int constructor(IntPtr l)
    {
        int result;

        try
        {
            GameLogic4TargetProject o = new GameLogic4TargetProject();
            LuaObject.pushValue(l, true);
            LuaObject.pushValue(l, o);
            result = 2;
        }
        catch (Exception e)
        {
            result = LuaObject.error(l, e);
        }
        return(result);
    }
    public static int CreateNetWorkClient(IntPtr l)
    {
        int result;

        try
        {
            GameLogic4TargetProject     gameLogic4TargetProject = (GameLogic4TargetProject)LuaObject.checkSelf(l);
            IPlayerContextNetworkClient o = gameLogic4TargetProject.CreateNetWorkClient();
            LuaObject.pushValue(l, true);
            LuaObject.pushValue(l, o);
            result = 2;
        }
        catch (Exception e)
        {
            result = LuaObject.error(l, e);
        }
        return(result);
    }