public static int OnApplicationQuit(IntPtr l) { int result; try { GameLogic4TargetProject gameLogic4TargetProject = (GameLogic4TargetProject)LuaObject.checkSelf(l); gameLogic4TargetProject.OnApplicationQuit(); LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int constructor(IntPtr l) { int result; try { GameLogic4TargetProject o = new GameLogic4TargetProject(); LuaObject.pushValue(l, true); LuaObject.pushValue(l, o); result = 2; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int CreateNetWorkClient(IntPtr l) { int result; try { GameLogic4TargetProject gameLogic4TargetProject = (GameLogic4TargetProject)LuaObject.checkSelf(l); IPlayerContextNetworkClient o = gameLogic4TargetProject.CreateNetWorkClient(); LuaObject.pushValue(l, true); LuaObject.pushValue(l, o); result = 2; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }