private async void UIElement_OnTapped(object sender, TappedRoutedEventArgs e)
        {
            if (TextBox.Text.Length >= 4)
            {
                await GameHistory.DeSerializeNow().ConfigureAwait(true);

                Frame.Navigate(typeof(PlayerMenu), TextBox.Text);
            }
            else
            {
                await new MessageDialog("Enter a nickname longer than four characters!", "Short nickname").ShowAsync();
            }
        }