Exemplo n.º 1
0
        void HandleGameConnectTokens(IPacketMsg packetMsg)
        {
            var gcTokens = new ClientMsgProtobuf <CMsgClientGameConnectTokens>(packetMsg);

            var callback = new GameConnectTokensCallback(gcTokens.Body);

            this.Client.PostCallback(callback);
        }
Exemplo n.º 2
0
        void HandleGameConnectTokens(IPacketMsg packetMsg)
        {
            var gcTokens = new ClientMsgProtobuf <CMsgClientGameConnectTokens>(packetMsg);

#if STATIC_CALLBACKS
            var callback = new GameConnectTokensCallback(Client, gcTokens.Body);
            SteamClient.PostCallback(callback);
#else
            var callback = new GameConnectTokensCallback(gcTokens.Body);
            this.Client.PostCallback(callback);
#endif
        }
Exemplo n.º 3
0
        void HandleGameConnectTokens( IPacketMsg packetMsg )
        {
            var gcTokens = new ClientMsgProtobuf<CMsgClientGameConnectTokens>( packetMsg );

#if STATIC_CALLBACKS
            var callback = new GameConnectTokensCallback( Client, gcTokens.Body );
            SteamClient.PostCallback( callback );
#else
            var callback = new GameConnectTokensCallback( gcTokens.Body );
            this.Client.PostCallback( callback );
#endif
        }
Exemplo n.º 4
0
        void HandleGameConnectTokens( IPacketMsg packetMsg )
        {
            var gcTokens = new ClientMsgProtobuf<CMsgClientGameConnectTokens>( packetMsg );

            var callback = new GameConnectTokensCallback( gcTokens.Body );
            this.Client.PostCallback( callback );
        }