void HandleGameConnectTokens(IPacketMsg packetMsg) { var gcTokens = new ClientMsgProtobuf <CMsgClientGameConnectTokens>(packetMsg); var callback = new GameConnectTokensCallback(gcTokens.Body); this.Client.PostCallback(callback); }
void HandleGameConnectTokens(IPacketMsg packetMsg) { var gcTokens = new ClientMsgProtobuf <CMsgClientGameConnectTokens>(packetMsg); #if STATIC_CALLBACKS var callback = new GameConnectTokensCallback(Client, gcTokens.Body); SteamClient.PostCallback(callback); #else var callback = new GameConnectTokensCallback(gcTokens.Body); this.Client.PostCallback(callback); #endif }
void HandleGameConnectTokens( IPacketMsg packetMsg ) { var gcTokens = new ClientMsgProtobuf<CMsgClientGameConnectTokens>( packetMsg ); #if STATIC_CALLBACKS var callback = new GameConnectTokensCallback( Client, gcTokens.Body ); SteamClient.PostCallback( callback ); #else var callback = new GameConnectTokensCallback( gcTokens.Body ); this.Client.PostCallback( callback ); #endif }
void HandleGameConnectTokens( IPacketMsg packetMsg ) { var gcTokens = new ClientMsgProtobuf<CMsgClientGameConnectTokens>( packetMsg ); var callback = new GameConnectTokensCallback( gcTokens.Body ); this.Client.PostCallback( callback ); }