Exemplo n.º 1
0
        static int _s_set_Direction(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                Game.FurnitureItem __cl_gen_to_be_invoked = (Game.FurnitureItem)translator.FastGetCSObj(L, 1);
                __cl_gen_to_be_invoked.Direction = LuaAPI.xlua_tointeger(L, 2);
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
            return(0);
        }
Exemplo n.º 2
0
        static int _g_get_IsFurniture(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                Game.FurnitureItem __cl_gen_to_be_invoked = (Game.FurnitureItem)translator.FastGetCSObj(L, 1);
                LuaAPI.lua_pushboolean(L, __cl_gen_to_be_invoked.IsFurniture);
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
            return(1);
        }
Exemplo n.º 3
0
        static int __CreateInstance(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                if (LuaAPI.lua_gettop(L) == 3 && (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3))
                {
                    string res   = LuaAPI.lua_tostring(L, 2);
                    int    layer = LuaAPI.xlua_tointeger(L, 3);

                    Game.FurnitureItem __cl_gen_ret = new Game.FurnitureItem(res, layer);
                    translator.Push(L, __cl_gen_ret);

                    return(1);
                }
            }
            catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
            return(LuaAPI.luaL_error(L, "invalid arguments to Game.FurnitureItem constructor!"));
        }
Exemplo n.º 4
0
        static int _m_RotateClockwise(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                Game.FurnitureItem __cl_gen_to_be_invoked = (Game.FurnitureItem)translator.FastGetCSObj(L, 1);



                {
                    __cl_gen_to_be_invoked.RotateClockwise(  );



                    return(0);
                }
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
        }
Exemplo n.º 5
0
        static int _m_SetPosAligned(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                Game.FurnitureItem __cl_gen_to_be_invoked = (Game.FurnitureItem)translator.FastGetCSObj(L, 1);



                {
                    UnityEngine.Vector3 pos; translator.Get(L, 2, out pos);

                    __cl_gen_to_be_invoked.SetPosAligned(pos);



                    return(0);
                }
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
        }