static int _s_set_Direction(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Game.FurnitureItem __cl_gen_to_be_invoked = (Game.FurnitureItem)translator.FastGetCSObj(L, 1); __cl_gen_to_be_invoked.Direction = LuaAPI.xlua_tointeger(L, 2); } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } return(0); }
static int _g_get_IsFurniture(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Game.FurnitureItem __cl_gen_to_be_invoked = (Game.FurnitureItem)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushboolean(L, __cl_gen_to_be_invoked.IsFurniture); } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } return(1); }
static int __CreateInstance(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); if (LuaAPI.lua_gettop(L) == 3 && (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)) { string res = LuaAPI.lua_tostring(L, 2); int layer = LuaAPI.xlua_tointeger(L, 3); Game.FurnitureItem __cl_gen_ret = new Game.FurnitureItem(res, layer); translator.Push(L, __cl_gen_ret); return(1); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } return(LuaAPI.luaL_error(L, "invalid arguments to Game.FurnitureItem constructor!")); }
static int _m_RotateClockwise(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Game.FurnitureItem __cl_gen_to_be_invoked = (Game.FurnitureItem)translator.FastGetCSObj(L, 1); { __cl_gen_to_be_invoked.RotateClockwise( ); return(0); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } }
static int _m_SetPosAligned(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Game.FurnitureItem __cl_gen_to_be_invoked = (Game.FurnitureItem)translator.FastGetCSObj(L, 1); { UnityEngine.Vector3 pos; translator.Get(L, 2, out pos); __cl_gen_to_be_invoked.SetPosAligned(pos); return(0); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } }