void OnEnable() { Instance = this; OpenGUIVisible = false; OpenGUI.gameObject.SetActive(false); DialogGUI.gameObject.SetActive(false); }
void Start() { instance = this; GameEventManager.GameStart += GameStart; GameEventManager.GameOver += GameOver; gameOverText.enabled = false; }
private void Awake() { ResourceManager.LoadAllResources(); EventManager = new EventManager(); DebugGUI = GetComponent <DebugGUI>(); WorldManager = GetComponent <WorldManager>(); PlayerManager = transform.Find("PlayerManager").GetComponent <PlayerManager>(); GUIManager = GetComponentInChildren <GUIManager2>(); EntityManager = GetComponent <EntityManager>(); GameManager.TestInitiate(); }