Ejemplo n.º 1
0
 void OnEnable()
 {
     Instance       = this;
     OpenGUIVisible = false;
     OpenGUI.gameObject.SetActive(false);
     DialogGUI.gameObject.SetActive(false);
 }
Ejemplo n.º 2
0
 void Start()
 {
     instance = this;
     GameEventManager.GameStart += GameStart;
     GameEventManager.GameOver += GameOver;
     gameOverText.enabled = false;
 }
Ejemplo n.º 3
0
 private void Awake()
 {
     ResourceManager.LoadAllResources();
     EventManager  = new EventManager();
     DebugGUI      = GetComponent <DebugGUI>();
     WorldManager  = GetComponent <WorldManager>();
     PlayerManager = transform.Find("PlayerManager").GetComponent <PlayerManager>();
     GUIManager    = GetComponentInChildren <GUIManager2>();
     EntityManager = GetComponent <EntityManager>();
     GameManager.TestInitiate();
 }