void Awake() { guiGear = transform.parent.GetComponentInChildren <GUIGear> (); inventoryRect = GetComponent <RectTransform> (); itemGrabbedIndex = -1; mouseDragImage.enabled = false; inventoryImage = GetComponent <Image> (); }
public void ToggleInventory() { if (!guiInventory) { guiInventory = GameObject.FindObjectOfType(typeof(GUIInventory)) as GUIInventory; } if (guiInventory) { guiInventory.ToggleView(); } if (!guiGear) { guiGear = GameObject.FindObjectOfType(typeof(GUIGear)) as GUIGear; } if (guiGear) { guiGear.ToggleView(); } guiInventoryOpen = !guiInventoryOpen; guiGearOpen = !guiGearOpen; }
void Start() { guiGear = GetComponentInParent <GUIGear> (); itemImage.enabled = false; }
void Start() { guiInventory = GetComponentInParent <GUIInventory> (); guiGear = guiInventory.transform.parent.GetComponentInChildren <GUIGear> (); itemImage.enabled = false; }