Beispiel #1
0
    void Awake()
    {
        guiGear = transform.parent.GetComponentInChildren <GUIGear> ();

        inventoryRect          = GetComponent <RectTransform> ();
        itemGrabbedIndex       = -1;
        mouseDragImage.enabled = false;
        inventoryImage         = GetComponent <Image> ();
    }
Beispiel #2
0
 public void ToggleInventory()
 {
     if (!guiInventory)
     {
         guiInventory = GameObject.FindObjectOfType(typeof(GUIInventory)) as GUIInventory;
     }
     if (guiInventory)
     {
         guiInventory.ToggleView();
     }
     if (!guiGear)
     {
         guiGear = GameObject.FindObjectOfType(typeof(GUIGear)) as GUIGear;
     }
     if (guiGear)
     {
         guiGear.ToggleView();
     }
     guiInventoryOpen = !guiInventoryOpen;
     guiGearOpen      = !guiGearOpen;
 }
Beispiel #3
0
 void Start()
 {
     guiGear           = GetComponentInParent <GUIGear> ();
     itemImage.enabled = false;
 }
 void Start()
 {
     guiInventory      = GetComponentInParent <GUIInventory> ();
     guiGear           = guiInventory.transform.parent.GetComponentInChildren <GUIGear> ();
     itemImage.enabled = false;
 }