void Start() { snakeColor_4 = snakeColor.blue; IsHaveHead_4 = false; gamemanager_4 = GM_4.instance; xspeed_4 = gamemanager_4.xspeed; yspeed_4 = gamemanager_4.yspeed; for (int i = 0; i < bodyAmount_4; i++) { //Debug.Log("Spawn"); Invoke("SpawnBody_4", 0.1f); } }
private void Awake() { instance = this; }