void Start()
 {
     snakeColor_4  = snakeColor.blue;
     IsHaveHead_4  = false;
     gamemanager_4 = GM_4.instance;
     xspeed_4      = gamemanager_4.xspeed;
     yspeed_4      = gamemanager_4.yspeed;
     for (int i = 0; i < bodyAmount_4; i++)
     {
         //Debug.Log("Spawn");
         Invoke("SpawnBody_4", 0.1f);
     }
 }
Example #2
0
 private void Awake()
 {
     instance = this;
 }