Exemplo n.º 1
0
 protected GlUniformAttribute(GLShader shader, string name, int location, int arrayLength,
                              GLValueType valueType)
 {
     Shader      = shader;
     Name        = name;
     Location    = location;
     ArrayLength = arrayLength;
     ValueType   = valueType;
 }
Exemplo n.º 2
0
 public GlUniform(GLShader shader, string name, int location, int arrayLength, GLValueType valueType)
     : base(shader, name, location, arrayLength, valueType)
 {
 }