protected GlUniformAttribute(GLShader shader, string name, int location, int arrayLength, GLValueType valueType) { Shader = shader; Name = name; Location = location; ArrayLength = arrayLength; ValueType = valueType; }
public GlUniform(GLShader shader, string name, int location, int arrayLength, GLValueType valueType) : base(shader, name, location, arrayLength, valueType) { }