Exemplo n.º 1
0
            public void OnDrawFrame(Javax.Microedition.Khronos.Opengles.IGL10 glUnused)
            {
                if (_updateSurface)
                {
                    _surfaceTexture.UpdateTexImage();
                    _surfaceTexture.GetTransformMatrix(_STMatrix);
                    _updateSurface = false;
                }

                GLES20.GlUseProgram(0);
                GLES20.GlUseProgram(_glProgram);
                GLES20.GlActiveTexture(GLES20.GlTexture2);
                var tWidth  = _width;
                var tHeight = _height;

                funnyGhostEffectBuffer = ByteBuffer.AllocateDirect(tWidth * tHeight * 4);
                funnyGhostEffectBuffer.Order(ByteOrder.NativeOrder());
                funnyGhostEffectBuffer.Position(0);

                // Note that it is read in GlReadPixels in a different pixel order than top-left to lower-right, so it adds a reversed+mirror effect
                // when passed to TexImage2D to convert to texture.
                GLES20.GlReadPixels(0, 0, tWidth - 1, tHeight - 1, GLES20.GlRgba, GLES20.GlUnsignedByte, funnyGhostEffectBuffer);
                updateTargetTexture(tWidth, tHeight);
                GLES20.GlBindTexture(GLES20.GlTexture2d, _otherTextureId);
                GLES20.GlUniform1i(_otherTextureUniform, 2);

                GLES20.GlUseProgram(0);
                GLES20.GlUseProgram(_glProgram);
                GLES20.GlActiveTexture(GLES20.GlTexture1);
                GLES20.GlBindTexture(GLES11Ext.GlTextureExternalOes, _OESTextureId);
                GLES20.GlUniform1i(_OESTextureUniform, 1);

                _triangleVertices.Position(TRIANGLE_VERTICES_DATA_POS_OFFSET);
                GLES20.GlVertexAttribPointer(_aPositionHandle, 3, GLES20.GlFloat, false, TRIANGLE_VERTICES_DATA_STRIDE_BYTES, _triangleVertices);
                GLES20.GlEnableVertexAttribArray(_aPositionHandle);

                _textureVertices.Position(TRIANGLE_VERTICES_DATA_UV_OFFSET);
                GLES20.GlVertexAttribPointer(_aTextureCoord, 2, GLES20.GlFloat, false, TEXTURE_VERTICES_DATA_STRIDE_BYTES, _textureVertices);
                GLES20.GlEnableVertexAttribArray(_aTextureCoord);

                Android.Opengl.Matrix.SetIdentityM(_MVPMatrix, 0);
                GLES20.GlUniformMatrix4fv(_uMVPMatrixHandle, 1, false, _MVPMatrix, 0);
                GLES20.GlUniformMatrix4fv(_uSTMatrixHandle, 1, false, _STMatrix, 0);

                GLES20.GlDrawArrays(GLES20.GlTriangleStrip, 0, 4);

                GLES20.GlFinish();
            }
Exemplo n.º 2
0
	public void drawFrame() {	
		checkGlError("onDrawFrame start");
		mSurfaceTexture.GetTransformMatrix(mSTMatrix);

		//GLES20.glClearColor(0.0f, 1.0f, 0.0f, 1.0f);
		//GLES20.glClear(GLES20.GL_DEPTH_BUFFER_BIT | GLES20.GL_COLOR_BUFFER_BIT);

		GLES20.GlUseProgram(mProgram);
		checkGlError("glUseProgram");

		GLES20.GlActiveTexture(GLES20.GlTexture0);
		GLES20.GlBindTexture(GLES11Ext.GlTextureExternalOes, 0);
		GLES20.GlBindTexture(GLES11Ext.GlTextureExternalOes, mTextureID);

		mTriangleVertices.Position(TRIANGLE_VERTICES_DATA_POS_OFFSET);
		GLES20.GlVertexAttribPointer(maPositionHandle, 3, GLES20.GlFloat, false,
				TRIANGLE_VERTICES_DATA_STRIDE_BYTES, mTriangleVertices);
		checkGlError("glVertexAttribPointer maPosition");
		GLES20.GlEnableVertexAttribArray(maPositionHandle);
		checkGlError("glEnableVertexAttribArray maPositionHandle");

		mTriangleVertices.Position(TRIANGLE_VERTICES_DATA_UV_OFFSET);
		GLES20.GlVertexAttribPointer(maTextureHandle, 2, GLES20.GlFloat, false,
				TRIANGLE_VERTICES_DATA_STRIDE_BYTES, mTriangleVertices);
		checkGlError("glVertexAttribPointer maTextureHandle");
		GLES20.GlEnableVertexAttribArray(maTextureHandle);
		checkGlError("glEnableVertexAttribArray maTextureHandle");

		Android.Opengl.Matrix.SetIdentityM(mMVPMatrix, 0);
		GLES20.GlUniformMatrix4fv(muMVPMatrixHandle, 1, false, mMVPMatrix, 0);
		GLES20.GlUniformMatrix4fv(muSTMatrixHandle, 1, false, mSTMatrix, 0);

		GLES20.GlDrawArrays(GLES20.GlTriangleStrip, 0, 4);
		checkGlError("glDrawArrays");
		GLES20.GlFinish();
	}