void OnCollisionEnter(Collision col)
 {
     Debug.LogFormat("FractureOnCollision.OnCollisionEnter: {0}", col.relativeVelocity.magnitude);
     if (col.relativeVelocity.magnitude >= fractureVelocity)
     {
         fracturable.Fracture();
     }
 }
Exemplo n.º 2
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 public void OnCollisionEnter(Collision collision)
 {
     if (collision.gameObject.CompareTag(explodeOnTag))
     {
         Explode();
         Fracturable fracturable = collision.transform.parent.GetComponent <Fracturable>();
         if (fracturable != null)
         {
             fracturable.Fracture();
         }
     }
 }