void OnCollisionEnter(Collision col) { Debug.LogFormat("FractureOnCollision.OnCollisionEnter: {0}", col.relativeVelocity.magnitude); if (col.relativeVelocity.magnitude >= fractureVelocity) { fracturable.Fracture(); } }
public void OnCollisionEnter(Collision collision) { if (collision.gameObject.CompareTag(explodeOnTag)) { Explode(); Fracturable fracturable = collision.transform.parent.GetComponent <Fracturable>(); if (fracturable != null) { fracturable.Fracture(); } } }