//Create Target
    void CreateTarget(Vector3 targetPosition)
    {
        //Create Target & Set Position
        GameObject newTarget = Instantiate(target);

        //newTarget.transform.position = new Vector3(-2.75f, 3.26f, 0.0f);
        newTarget.transform.position = targetPosition;

        //Set Variables
        //particleManager.AddParticle(newTarget);
        newTarget.GetComponent <Target>().SetTargetVariables(newTarget);
        ForceGenerator2D bouyancyGenerator = forceManager.CreateBouyancyForceGenerator(newTarget, (waterSprite.transform.localScale.y) / 2.0f, 75.0f, 5.0f, -(waterSprite.transform.localScale.y) / 2.0f);

        forceManager.AddForceGenerator(bouyancyGenerator);
        newTarget.GetComponent <Target>().forceGen = bouyancyGenerator;

        //Update score
        score++;
        scoreText.text = "Score: " + score;
        isTarget       = true;
    }