public void ToNextLevel()
        {
            levels[currentLevelNumber].arcadeMachine.Fixed();
            levels[currentLevelNumber].kid1.StopSpeaking();
            if (levels[currentLevelNumber].kid2 != null)
            {
                levels[currentLevelNumber].kid2.StopSpeaking();
            }

            if (currentLevelNumber + 1 >= levels.Length)
            {
                BackToCutscene();
                fixer.Stand();
                uiManager.OnWin();
                return;
            }

            currentLevelNumber += 1;
            StartCoroutine(FixerToNextLevel(levels[currentLevelNumber]));
        }