public void ToNextLevel() { levels[currentLevelNumber].arcadeMachine.Fixed(); levels[currentLevelNumber].kid1.StopSpeaking(); if (levels[currentLevelNumber].kid2 != null) { levels[currentLevelNumber].kid2.StopSpeaking(); } if (currentLevelNumber + 1 >= levels.Length) { BackToCutscene(); fixer.Stand(); uiManager.OnWin(); return; } currentLevelNumber += 1; StartCoroutine(FixerToNextLevel(levels[currentLevelNumber])); }