Vector3F checkRange(Vector3F v) { Fix32 b = Fix32.Create(1, 100); //Debug.Log("b:"+(float)b); if (Fix32.Zero < v.x && v.x < b) { v.x = b; } else if (Fix32.Zero < v.y && v.y < b) { v.y = b; } else if (Fix32.Zero < v.z && v.z < b) { v.z = b; } return(v); }