// Essa funcao e chamada antes do primeiro Update
 void Start()
 {
     manager                  = GetComponent <FirstBossManager>();
     animator                 = GetComponent <Animator>();
     normalCollider           = manager.oldCollider;
     cameraAnimator           = GameObject.FindWithTag("MainCamera").GetComponent <Animator>();
     player                   = GameObject.FindWithTag("Player").transform;
     attackProjSprite.enabled = false;
 }
    // Retoma o comando do boss ao mesmo
    IEnumerator RefreshBoss(FirstBossManager manager, float timeToStop)
    {
        float timer = timeToStop;

        while (timer > 0)
        {
            timer -= Time.deltaTime;
            yield return(null);
        }
        if (alive)
        {
            manager.SetMovement(true);
            manager.SetAttack(true);
            normalCollider.enabled = true;
            Destroy(stunnedCollider);
        }
    }