Exemplo n.º 1
0
        static public void SaveNewAsset(this UnityEngine.Object item, string filename)
        {
            if (Filename.HasExtension(filename) == false)
            {
                filename = Filename.SetExtension(filename, "asset");
            }

            AssetDatabase.CreateAsset(item, Files.GetUnusedFilename(filename));
            AssetDatabase.SaveAssets();
        }