Exemplo n.º 1
0
 /// <summary>
 /// 敵方腳色死亡檢查,若都死亡則繼續冒險
 /// </summary>
 static void CheckKeepAdventure()
 {
     if (EAliveCharaList.Count == 0)
     {
         FightTitleController.ShowClearTitle();//播放消滅敵方標題
     }
 }
Exemplo n.º 2
0
 public void Init()
 {
     if (IsInit)
         return;
     Canvas = transform.GetComponent<RectTransform>();
     //腳色介面
     MyCharaDataUI = Canvas.FindChild("CharaData").GetComponent<CharaDataUI>();
     MyCharaDataUI.Init();//初始化
     //跳血文字控制器
     MyHitTextController = Canvas.FindChild("HitTextController").GetComponent<HitTextController>();
     MyHitTextController.Init();
     //標題控制器
     TitleController = Canvas.FindChild("FightTitle").GetComponent<FightTitleController>();
     TitleController.Init();
     //冒險進度
     MyProgress = Canvas.FindChild("Progress").GetComponent<Progress>();
     MyProgress.Init();
     //事件
     MyEventUI = Canvas.FindChild("Event").GetComponent<EventUI>();
     MyEventUI.Init();
     IsInit = true;
 }
Exemplo n.º 3
0
 public void Init()
 {
     if (IsInit)
     {
         return;
     }
     Canvas = transform.GetComponent <RectTransform>();
     //腳色介面
     MyCharaDataUI = Canvas.FindChild("CharaData").GetComponent <CharaDataUI>();
     MyCharaDataUI.Init();//初始化
     //跳血文字控制器
     MyHitTextController = Canvas.FindChild("HitTextController").GetComponent <HitTextController>();
     MyHitTextController.Init();
     //標題控制器
     TitleController = Canvas.FindChild("FightTitle").GetComponent <FightTitleController>();
     TitleController.Init();
     //冒險進度
     MyProgress = Canvas.FindChild("Progress").GetComponent <Progress>();
     MyProgress.Init();
     //事件
     MyEventUI = Canvas.FindChild("Event").GetComponent <EventUI>();
     MyEventUI.Init();
     IsInit = true;
 }