/// <summary> /// 敵方腳色死亡檢查,若都死亡則繼續冒險 /// </summary> static void CheckKeepAdventure() { if (EAliveCharaList.Count == 0) { FightTitleController.ShowClearTitle();//播放消滅敵方標題 } }
public void Init() { if (IsInit) return; Canvas = transform.GetComponent<RectTransform>(); //腳色介面 MyCharaDataUI = Canvas.FindChild("CharaData").GetComponent<CharaDataUI>(); MyCharaDataUI.Init();//初始化 //跳血文字控制器 MyHitTextController = Canvas.FindChild("HitTextController").GetComponent<HitTextController>(); MyHitTextController.Init(); //標題控制器 TitleController = Canvas.FindChild("FightTitle").GetComponent<FightTitleController>(); TitleController.Init(); //冒險進度 MyProgress = Canvas.FindChild("Progress").GetComponent<Progress>(); MyProgress.Init(); //事件 MyEventUI = Canvas.FindChild("Event").GetComponent<EventUI>(); MyEventUI.Init(); IsInit = true; }
public void Init() { if (IsInit) { return; } Canvas = transform.GetComponent <RectTransform>(); //腳色介面 MyCharaDataUI = Canvas.FindChild("CharaData").GetComponent <CharaDataUI>(); MyCharaDataUI.Init();//初始化 //跳血文字控制器 MyHitTextController = Canvas.FindChild("HitTextController").GetComponent <HitTextController>(); MyHitTextController.Init(); //標題控制器 TitleController = Canvas.FindChild("FightTitle").GetComponent <FightTitleController>(); TitleController.Init(); //冒險進度 MyProgress = Canvas.FindChild("Progress").GetComponent <Progress>(); MyProgress.Init(); //事件 MyEventUI = Canvas.FindChild("Event").GetComponent <EventUI>(); MyEventUI.Init(); IsInit = true; }