// Use this for initialization void Start() { vel = 2.5f; rb = GetComponent <Rigidbody2D> (); dir = new Vector2(10f, 0); probabilidadF = probabilidad; fove = GetComponentInChildren <FieldOfViewEnemy> (); }
void OnSceneGUI() { FieldOfViewEnemy fov = (FieldOfViewEnemy)target; Handles.color = Color.white; Handles.DrawWireArc(fov.transform.position, Vector3.forward, Vector3.up, 360, fov.viewRadius); Vector3 viewAngleA = fov.DirFromAngle(-fov.viewAngle / 2, false); Vector3 viewAngleB = fov.DirFromAngle(fov.viewAngle / 2, false); Handles.DrawLine(fov.transform.position, fov.transform.position + viewAngleA * fov.viewRadius); Handles.DrawLine(fov.transform.position, fov.transform.position + viewAngleB * fov.viewRadius); Handles.color = Color.red; foreach (Transform visibleTarget in fov.visibleTargets) { Handles.DrawLine(fov.transform.position, visibleTarget.position); } }