Beispiel #1
0
 // Use this for initialization
 void Start()
 {
     vel           = 2.5f;
     rb            = GetComponent <Rigidbody2D> ();
     dir           = new Vector2(10f, 0);
     probabilidadF = probabilidad;
     fove          = GetComponentInChildren <FieldOfViewEnemy> ();
 }
Beispiel #2
0
    void OnSceneGUI()
    {
        FieldOfViewEnemy fov = (FieldOfViewEnemy)target;

        Handles.color = Color.white;
        Handles.DrawWireArc(fov.transform.position, Vector3.forward, Vector3.up, 360, fov.viewRadius);
        Vector3 viewAngleA = fov.DirFromAngle(-fov.viewAngle / 2, false);
        Vector3 viewAngleB = fov.DirFromAngle(fov.viewAngle / 2, false);

        Handles.DrawLine(fov.transform.position, fov.transform.position + viewAngleA * fov.viewRadius);
        Handles.DrawLine(fov.transform.position, fov.transform.position + viewAngleB * fov.viewRadius);

        Handles.color = Color.red;
        foreach (Transform visibleTarget in fov.visibleTargets)
        {
            Handles.DrawLine(fov.transform.position, visibleTarget.position);
        }
    }