Exemplo n.º 1
0
    public void SetFenZhi(FenZhi f)
    {
        fenzhi = f;

        switch (fenzhi)
        {
        case FenZhi.A:
            DoorManager.Instance.Level_21_Preprocessing_A();
            break;

        case FenZhi.B:

            //关掉Rick
            RickManager.Instance.rick.SetActive(false);
            DoorManager.Instance.Level_21_Preprocessing_B();
            break;

        case FenZhi.C:
            RickManager.Instance.rick.SetActive(false);
            DoorManager.Instance.Level_21_Preprocessing_C();
            break;

        default:
            break;
        }
    }
Exemplo n.º 2
0
        private void InitData()
        {
            CanShu cs   = new CanShu();
            IList  list = Services.BaseService.GetList("SelectCanShuList", cs);

            gridControl1.DataSource = list;
            FenZhi fz    = new FenZhi();
            IList  listf = Services.BaseService.GetList("SelectFenZhiList", fz);

            gridControl.DataSource = listf;
        }
Exemplo n.º 3
0
    public void UpdateStartLevel20()  //玩家到达20层
    {
        if (fenzhi == FenZhi.Null &&
            !DaoDa20 &&
            UtilFunction.IsReachDistanceXYZ(PlayerGO.transform.position, positions[0].position, 1, 1f) &&
            PlayerGO.transform.position.y > positions[0].position.y)
        {
            CiviliansManager.Instance.Init();
            NPC_0_Script.KanShi();
            Zomber_1_Script.KaiShi();
            fenzhi = FenZhi.B;

            DaoDa20 = true;
        }
    }
Exemplo n.º 4
0
    void Update()
    {
        if (PlayerGO == null)
        {
            return;
        }

        UpdateStartLevel20();
        if (fenzhi == FenZhi.Null && UtilFunction.IsReachDistanceXYZ(PlayerGO.transform.position, positions[5].position, 1f, 1f))
        {
            fenzhi = FenZhi.A;
        }


        if (hoaveKey_B1)
        {
            if (UtilFunction.IsReachDistanceXYZ(PlayerGO.transform.position, positions[4].position, 0.5f))
            {
                Key_B1_2.SetActive(true);
                hoaveKey_B1 = false;
            }
        }
    }