Exemplo n.º 1
0
 public void AddToCheckAgainst(XZABB xzabb)
 {
     if (!checkAgainst.Contains(xzabb))
     {
         checkAgainst.Add(xzabb);
     }
 }
Exemplo n.º 2
0
 private bool IsColliding(XZABB xzabb)
 {
     return
         (xzabb.transform.position.x - xzabb.left < transform.position.x + right &&
          xzabb.transform.position.x + xzabb.right > transform.position.x - left &&
          xzabb.transform.position.z - xzabb.down < transform.position.z + up &&
          xzabb.transform.position.z + xzabb.up > transform.position.z - down
         );
 }
Exemplo n.º 3
0
    // Start is called before the first frame update
    void Start()
    {
        PickUpable.OnDropped  += PickUpable_OnDropped;
        PickUpable.OnPickedUp += PickUpable_OnPickedUp;

        foreach (GameObject slot in slots)
        {
            XZABB xzabb = slot.GetComponent <XZABB>();
            xzabb.OnXZABBEnter += XZABB_OnXZABBEnter;
            xzabb.OnXZABBLeave += XZABB_OnXZABBLeave;
        }
    }
Exemplo n.º 4
0
    private void PickUpable_OnPickedUp(PickUpable pickedUp)
    {
        if (!GetIsValid(pickedUp))
        {
            return;
        }

        slotProvider.GetActiveGlow().SetActive(true);

        XZABB pickedUpXZABB = pickedUp.GetComponent <XZABB>();

        if (pickedUpXZABB == null)
        {
            Debug.Log("An object that was picked up doesn't have a valid XZABB: " + pickedUp.gameObject.name);
        }
        XZABB slotXZABB = slotProvider.GetActiveSlot().GetComponent <XZABB>();

        slotXZABB.AddToCheckAgainst(pickedUpXZABB);
        pickedUpXZABB.AddToCheckAgainst(slotXZABB);
    }
Exemplo n.º 5
0
 private void Awake()
 {
     dragPlane     = new Plane(Vector3.down, dragPlaneHeight);
     xzabb         = GetComponent <XZABB>();
     prospectivePL = currentPL;
 }