private bool CaptureLoadsXBOX()
        {
            bool isLoad = false;

            if ((timerStart.Ticks - liveSplitState.Run.Offset.Ticks) <= DateTime.Now.Ticks)
            {
                framesSinceLastManualSplit++;
                //Console.WriteLine("TIME NOW: {0}", DateTime.Now - lastTime);
                //Console.WriteLine("TIME DIFF START: {0}", DateTime.Now - lastTime);
                //lastTime = DateTime.Now;

                wasBlackScreen = isBlackScreen;
                //Capture image using the settings defined for the component
                Bitmap capture = settings.CaptureImage();
                isBlackScreen = FeatureDetector.IsBlackScreen(ref capture, settings.blacklevel);
                BitmapToPixConverter btp = new BitmapToPixConverter();
                //if (!testSaved)
                //{
                //    Bitmap jpntestbmp = new Bitmap("cutout.bmp");
                //    FeatureDetector.ClearBackgroundPostLoad(ref jpntestbmp);
                //    jpntestbmp.Save("jpntest.bmp");
                //    Pix jpntest = btp.Convert(jpntestbmp);
                //    using (var page = engine.Process(jpntest, PageSegMode.SingleChar))
                //    {
                //        Console.WriteLine(page.GetText());
                //    }
                //    testSaved = true;
                //}

                if (wasBlackScreen && !isBlackScreen)
                {
                    //This could be a pre-load transition, start timing it
                    transitionStart = DateTime.Now;
                    waitOnLoad      = true;
                }

                if (!isBlackScreen && !waitOnFadeIn && waitOnLoad)
                {
                    specialLoad = FeatureDetector.ClearBackground(ref capture, settings.blacklevel);
                    Pix    img        = btp.Convert(capture);
                    string ResultText = "";
                    using (var page = engine.Process(img, PageSegMode.SingleChar))
                    {
                        ResultText = page.GetText();
                    }
                    int counter = 0;
                    foreach (char c in expectedResultEng)
                    {
                        if (ResultText.Contains(c))
                        {
                            counter++;
                        }
                    }
                    if (counter > 5 && ResultText.Length == 8)
                    {
                        isLoading = true;
                        isLoad    = true;
                    }
                }

                timer.CurrentState.IsGameTimePaused = isLoading || isBlackScreen;

                if (waitOnFadeIn && !specialLoad)
                {
                    capture = settings.CaptureImagePostLoad();
                    int lowestBitLast = lowestBit;
                    lowestBit = FeatureDetector.ClearBackgroundPostLoad(ref capture, settings.blacklevel);
                    if (lowestBit == lowestBitLast && lowestBit != 0)
                    {
                        Pix img = btp.Convert(capture);
                        using (var page = engine.Process(img, PageSegMode.SingleChar))
                        {
                            string result = page.GetText();
                            if (result != "\n")
                            {
                                Console.WriteLine(page.GetText());
                                waitOnFadeIn = false;
                                isLoading    = false;
                                lowestBit    = 0;
                                //the lifecounter coming in from the top takes a quarter of a second to stop
                                TimeSpan quarter = new TimeSpan(2500000);
                                timer.CurrentState.SetGameTime(timer.CurrentState.GameTimePauseTime + quarter);
                            }
                        }
                    }
                }

                if (waitOnFadeIn && isBlackScreen && !specialLoad)
                {
                    waitOnFadeIn = false;
                    isLoading    = false;
                }

                if (waitOnFadeIn && specialLoad && FeatureDetector.IsEndOfSpecialLoad(ref capture, settings.blacklevel))
                {
                    specialLoad  = false;
                    waitOnFadeIn = false;
                    isLoading    = false;
                }

                if (isLoading && waitOnLoad)
                {
                    // This was a pre-load transition, subtract the gametime
                    TimeSpan delta = (DateTime.Now - transitionStart);
                    timer.CurrentState.SetGameTime(timer.CurrentState.GameTimePauseTime - delta);
                    waitOnLoad   = false;
                    waitOnFadeIn = true;
                }
            }
            return(isLoad);
        }