Exemplo n.º 1
0
 public void OnWreckageFallen(FallenWreckage wreckage, FallingWreckage _)
 {
     if (Vector3.Distance(transform.position, wreckage.transform.position) > ExtractionRange)
     {
         return;
     }
     wreckageInRange.Add(wreckage);
 }
Exemplo n.º 2
0
 public void OnWreckageFallen(FallenWreckage _, FallingWreckage wreckage)
 {
     wreckageInRange.Remove(wreckage);
 }