public void OnWreckageFallen(FallenWreckage wreckage, FallingWreckage _) { if (Vector3.Distance(transform.position, wreckage.transform.position) > ExtractionRange) { return; } wreckageInRange.Add(wreckage); }
public void OnWreckageFallen(FallenWreckage _, FallingWreckage wreckage) { wreckageInRange.Remove(wreckage); }