Exemplo n.º 1
0
    // Start is called before the first frame update
    void Start()
    {
        for (int i = 0; i < 6; i++)
        {
            enemiesFlag.Add(0);

            enemiesHealth.Add(100);
        }
        checkScript = this.gameObject.transform.parent.GetComponent <FallCheck>();
        unit        = GameObject.Find("Unit");

        foreach (Transform child in unit.transform)
        {
            child.gameObject.GetComponent <Animator>().SetBool("isRunning", true);
        }
    }
    // Start is called before the first frame update
    void Start()
    {
        levelText      = GameObject.Find("Canvas").transform.GetChild(0).transform.GetChild(5).gameObject.GetComponent <TextMeshProUGUI>();
        levelText.text = "LEVEL " + PlayerPrefs.GetInt("LevelNumber").ToString();
        smooth         = GameObject.Find("Main Camera").GetComponent <SmoothFollow>();
        checkScript    = this.gameObject.transform.parent.GetComponent <FallCheck>();

        foreach (Transform child in GameObject.Find("Enemies").transform)
        {
            enemies.Add(child.gameObject);
        }

        unit = GameObject.Find("Unit");
        foreach (Transform child in unit.transform)
        {
            child.gameObject.GetComponent <Animator>().SetBool("isRunning", true);
        }
    }