// Start is called before the first frame update void Start() { for (int i = 0; i < 6; i++) { enemiesFlag.Add(0); enemiesHealth.Add(100); } checkScript = this.gameObject.transform.parent.GetComponent <FallCheck>(); unit = GameObject.Find("Unit"); foreach (Transform child in unit.transform) { child.gameObject.GetComponent <Animator>().SetBool("isRunning", true); } }
// Start is called before the first frame update void Start() { levelText = GameObject.Find("Canvas").transform.GetChild(0).transform.GetChild(5).gameObject.GetComponent <TextMeshProUGUI>(); levelText.text = "LEVEL " + PlayerPrefs.GetInt("LevelNumber").ToString(); smooth = GameObject.Find("Main Camera").GetComponent <SmoothFollow>(); checkScript = this.gameObject.transform.parent.GetComponent <FallCheck>(); foreach (Transform child in GameObject.Find("Enemies").transform) { enemies.Add(child.gameObject); } unit = GameObject.Find("Unit"); foreach (Transform child in unit.transform) { child.gameObject.GetComponent <Animator>().SetBool("isRunning", true); } }