private IEnumerator FadeAndLoad()
    {
        fadeScript.StartFade(true);
        while (!fadeScript.HasFaded())
        {
            yield return(new WaitForSeconds(0.1f));
        }

        yield return(new WaitForSeconds(0.5f));

        fadeScript.StartFade(false);
        while (!fadeScript.HasFaded())
        {
            yield return(new WaitForSeconds(0.1f));
        }

        SceneManager.LoadScene(versionInitialScene[(int)version]);
    }