private static IEnumerator FadePhase() { while (TopDownCamera.IsLearping) { yield return(null); } FadeUI fU = instance.pannelFaders[(int)UIPannels.Phase]; yield return(fU.DoFade()); SetActionPanel(true); }
private static IEnumerator FadePhase() { while (TopDownCamera.IsLearping) { yield return(null); } FadeUI fU = instance.pannelFaders[(int)UIPannels.Phase]; yield return(fU.DoFade()); SetActionPanel(true); }