Exemplo n.º 1
0
 private void Start()
 {
     playerBase         = GetComponent <PlayerBase> ();
     playerStats        = GetComponent <PlayerStats>();
     fadeBlackScreenScr = GameObject.Find("HUD_BlackScreen").GetComponent <FadeBlackScreen> ();
     anim = transform.Find("PlayerVisuals").GetComponent <Animator>();
 }
Exemplo n.º 2
0
    private void Start()
    {
        rb                  = GetComponent <Rigidbody2D>();
        anim                = transform.Find("PlayerVisuals").GetComponent <Animator>();
        playerStats         = GetComponent <PlayerStats>();
        playerRaycastsScr   = GetComponent <PlayerRaycasts>();
        playerJumpScr       = GetComponent <PlayerJump>();
        playerDashScr       = GetComponent <PlayerDash>();
        checkpointBaseScr   = GameObject.Find("Manager_Checkpoints").GetComponent <CheckpointBase>();
        playerState         = GameObject.Find("Manager_PlayerState").GetComponent <PlayerState>();
        fadeBlackScreenScr  = GameObject.Find("HUD_BlackScreen").GetComponent <FadeBlackScreen>();
        cameraControllerScr = GameObject.Find("Main Camera").GetComponent <CameraController2>();

        StartCoroutine(FadeBlackScreenOut());
        StartCoroutine(SetPlayerStartValues());
    }
Exemplo n.º 3
0
    private void Start()
    {
        if (scaredStateOnlyText)
        {
            playerState = GameObject.Find("Manager_PlayerState").GetComponent <PlayerState>();
        }

        if (endTrigger)
        {
            playerStats        = GameObject.Find("Player").GetComponent <PlayerStats>();
            fadeBlackScreenScr = GameObject.Find("HUD_BlackScreen").GetComponent <FadeBlackScreen>();
            anim = GameObject.Find("PlayerVisuals").GetComponent <Animator>();
        }

        if (p_UI_circle == null)
        {
            hasParticle = false;
        }
        else
        {
            hasParticle = true;
        }
    }
Exemplo n.º 4
0
 private void Start()
 {
     fadeBlackScreenScr = GameObject.Find("HUD_BlackScreen").GetComponent <FadeBlackScreen>();
     anim   = GetComponent <Animator>();
     player = GameObject.Find("Player").transform;
 }