private void Start() { playerBase = GetComponent <PlayerBase> (); playerStats = GetComponent <PlayerStats>(); fadeBlackScreenScr = GameObject.Find("HUD_BlackScreen").GetComponent <FadeBlackScreen> (); anim = transform.Find("PlayerVisuals").GetComponent <Animator>(); }
private void Start() { rb = GetComponent <Rigidbody2D>(); anim = transform.Find("PlayerVisuals").GetComponent <Animator>(); playerStats = GetComponent <PlayerStats>(); playerRaycastsScr = GetComponent <PlayerRaycasts>(); playerJumpScr = GetComponent <PlayerJump>(); playerDashScr = GetComponent <PlayerDash>(); checkpointBaseScr = GameObject.Find("Manager_Checkpoints").GetComponent <CheckpointBase>(); playerState = GameObject.Find("Manager_PlayerState").GetComponent <PlayerState>(); fadeBlackScreenScr = GameObject.Find("HUD_BlackScreen").GetComponent <FadeBlackScreen>(); cameraControllerScr = GameObject.Find("Main Camera").GetComponent <CameraController2>(); StartCoroutine(FadeBlackScreenOut()); StartCoroutine(SetPlayerStartValues()); }
private void Start() { if (scaredStateOnlyText) { playerState = GameObject.Find("Manager_PlayerState").GetComponent <PlayerState>(); } if (endTrigger) { playerStats = GameObject.Find("Player").GetComponent <PlayerStats>(); fadeBlackScreenScr = GameObject.Find("HUD_BlackScreen").GetComponent <FadeBlackScreen>(); anim = GameObject.Find("PlayerVisuals").GetComponent <Animator>(); } if (p_UI_circle == null) { hasParticle = false; } else { hasParticle = true; } }
private void Start() { fadeBlackScreenScr = GameObject.Find("HUD_BlackScreen").GetComponent <FadeBlackScreen>(); anim = GetComponent <Animator>(); player = GameObject.Find("Player").transform; }